Rethink of the rethink, and more getting ahead of myself

This will be pretty brief. The first bit is about Manic Mechanics. Last week I posted a diagram of the new Zone mats, and this week I’m posting another new diagram of even newer Zone mats. I think this design will be better and more flexible, not to mention easier to create.

newBoardDios2-01

So now the cards will be more universal. Instead of straightaways and turns, there are just diagonal lines that connect at the corners. What’s more, these cards allow for some interesting, smaller races. Lastly, this orientation creates space for about 7 spots per card, which makes the full 12-card race a very similar length to the original game.

The second thing I worked on this week was the update to Shima. Unfortunately, I’m really not supposed to be doing that. I told myself that I would work on the games two at a time, finishing both before I moved on. But I had a cool idea, and I wasn’t going to just let it go by. Instead, I did a really brief proof-of-concept for a stand-alone Sumo game. If you recall, when Alex and I published Shima, we created separate minigames to differentiate our versions. I added a Sumo game to my version, but it didn’t quite work. This new thing, on the other hand, does work.

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Again, this prototype is made of a deck of cards and bits from Rum Run. In this new(ish) game, opponents play cards simultaneously to manipulate the pawns in the small, hex-grid Sumo ring. On the first turn, the players stand apart.

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Then the cards are revealed, and the stronger player moves into the center. After that, the players push and pull each other around the board until one is pushed outside of the ring. There isn’t much more to say at this point, but I’m not really in the business of taking pictures and not posting them.

Anyway, I will eventually start to make real progress on Manic Mechanics, and hopefully post frequency will increase. Until then, once a week seems like a good schedule. Stay tuned.

 

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