Reality sets in…

So there are only 15 days left in the RPG contest. 15 days to complete two games. Well shit.

I’m calling it. 1:00 PM, April 1st, 2012: On the Wall is dead. Of the two games, it’s more elaborate, more expensive, and requires much more work to be finished. I’m getting a bit of deja-vu from Gathering, except this time the dying game actually has a chance to exist outside of a contest. Mark my words: I will resurrect On the Wall in the summertime. Until then, here are some more art updates from The Estate.

The Duke is the primary melee character in The Estate. His dice are heavy on the attack symbols, demonstrating his great combat skill with his trusty cane. His special attack symbol is, well, still sort of in the works. For now, accept this stand-in explosion symbol. As for actual usage, his offensive specialty is a charge attack that can target any enemy, regardless of their position on the field (any day now I’ll post some stuff about the encounters). This character, when paired with either of the others, will very quickly reduce the opposing force to a group of whimpering losers.

As you can see from the combined dice, his defensive capabilities are not insignificant. On top of this, his defensive ability is a parry, in which the Duke takes any damage dealt, but deals the same damage back to the attacker. His two special abilities, when combined, can take out a sheltered enemy without going through the first row of enemies.

So that was a very rushed post. As I go back to my more leisurely update schedule, they will hopefully get better. Honestly, I’m more concerned about simply finishing this game than anything else right now. Updates be damned!

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